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- Path: Norway.EU.net!usenet
- From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo question time again :)
- Date: 18 Feb 1996 23:06:43 GMT
- Organization: EUnet Norway
- Message-ID: <871.6622T1429T1692@login.eunet.no>
- References: <4g4tth$2vt@mo6.rc.tudelft.nl>
- NNTP-Posting-Host: pc9.asker-pm2-1.eunet.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >After viewing the Silents' Fruitkitchen demo, I was rather puzzled by some
- >of the 3D-gfx shown in that demo. I couldn't quite put my finger on it, but
- >suddenly it hit me: the lines are much too blocky, like the gfx were rendered
- >in a 160*128 screen, and then enlarged to 320*256 resolution. Is this a new
- >way of getting more objects on screen while reducing computing time, or is it
- >just a weird new effect? Surely a 1200 (and certainly a 4000) is fast enough
- >to calculate full-sized 320*256 screens in a reasonable amount of time
- >without resorting to this archaic technique?
-
- >Maarten
-
- There is no chunky mode on the amiga, so its the chunky to planar conversion
- that "scales" the screen. 320x256x8 chunky conversion is just to damn slow.
-
- <sb>Patrick Hanevold - Virtual Reality developer
- <sb>patrick.hanevold@login.eunet.no
- <sb>Amiga and official Be developer
-
-